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As a newcomer, you are asked to prove your Weapons, but they do not have the means to escape the area. Then, through luck and some cunning, you get to a safe zone.Ī small group of survivors have entrenched themselves in a village. Pop out of the rainy darkness and attack you. But you don't stop, you never stop, you keepĭriving, even if it's in circles, trying to figure out what to do next. You follow the instructions from the gathered intel, and then, there's the radio announcement, which sure doesn't Somehow, you can walk around them and get quickly into the Hunter vehicle. Well aware that you don't have enough ammunition for the entire lot. You start firing, aiming slowly, carefully, Then, a few start shambling forward, approaching the ladder. You need to get into the Hunter vehicle, but there's a whole lot of them in front of you. Nothing like a red-eye zombie in an ABC suit to make you feel chipper. Hundreds of them with glowing red eyes and blood-spattered uniforms, your former colleagues, watching you.
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Step out onto the tower ladder, and you see a rain-slick field full of zombies, just standing there, At the same time, you start noticing a sort ofīackground noise, in between thunder and the steady patter of rain. Indeed, you doįind more information about the outbreak and some spare weapons. Instinctively, you climb into the observation tower, because you expect to find something there. Then, you stumble upon an abandoned army camp. At this point, we thought about abandoning the scenario A thick fog settles, reducing visibility to just the meager blob of your The quest begins with you and yourīuddy walking through an empty field. Rotting corpses, and then follow the hints and suggestions toward salvation. You need to collect intel from abandoned houses and Even in broad daylight, this stuff is scary.Īnyhow, you and your friend need to figure out what happened. Oh, and the zombies can only be stopped with a headshot. They also make scary noises, including huffs and hums and growls, which are notĪlways spatially accurate, so you almost have a feeling there's someone breathing down your neck. A few of them also crawl spider-like on their backs, not They totterĪnd waddle, but they can also break into a mad run. The eyes glow red, which sure isn't heartwarming. The zombies come in all shapes, flavors and sizes.
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The footsteps of DayZ, a very scary, very tense mod, which was initially availableįor ArmA 2, and which I've reviewed extensively, including a handful of Youtube video clips plus a somewhat (mostly) unfunny Zombie-Badger narration parody. The Last Hope uses the excellent Zombies and Demons mod. If they touch you, scratch you or bite you, you will yourself become infected Even more importantly, the zombies are contagious. You must use subterfuge and guile to make it through. The force multiplier just isn't in your favor. If you think rationally about it, in a world populated by zombies and a few lucky (or unlucky) human survivors,īrute force is not going to cut it. Using your brain to figure out non-violent solutions to a big problem.
You are meant to be discreet, you are meant to be wise, and you're meant to conserve your ammunition. Nothing fancy.Īs the scenario briefing highlights, this particular mission is not about going about blindly shooting zombies.
You get two rifles and a handful of bullets. The scenario begins with you (and your fellow player) indeed waking up in a woodland cabin, dressed in modestĬivilian clothing, and only a single weapons crate. The story isįamiliar, and you'd expect the execution to be cliche. In a post-apocalyptic settings, a world infested by zombies after the outbreak of a deadly virus. The Last Hope - Abandoned is a single-player or two-man COOP mission, with the classic zombie fiber. That I decided to write a complete review. Recently, we came upon a magnificent mission called The Last Hope - Abandoned. We look for engaging, high-quality, bug-freeĬontent that can be installed without too much fussing, and mostly through the game's integral interface.
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I play the game quite often with friends in privately hosted servers, and we go about testing and tryingĭifferent mods and scenarios available in the Steam workshop. Operation Flashpoint, continued with the utterly sharp and splendid Just silly arcade for 10-year-olds - which had started with the most legendary
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It's a gritty, accurate, realistic, brutal, grim, slow-paced, not-for-kids, top-notchĬombined-arms war simulator, a worthy continuation of the finest and really only FPS series - everything else is If you ignore the ever-so-nagging DLC suckfest, ArmA 3 is an excellent